Showing posts with label edtech. Show all posts
Showing posts with label edtech. Show all posts

Sunday, November 14, 2021

Projector Screen

    

Projector Screen is a great site for educators or parents looking to find screens, projectors, cables, and more for home or their classroom.  Also, this is an ideal place to find good deals and other resources such as: how to build a home theater or how a green screen works.

I highly recommend checking out Projector Screen Store by clicking here!!!

*Projector Screen is an advertiser of Technology Tidbits.

Wednesday, April 3, 2019

What you Need to Know about K-12 Fundraising Tech

Almost all parents, teachers, and administrators at K-12 schools have been involved in school fundraising efforts, often trying out many different types in search of the right fit. The best school fundraisers are those that students and parents enjoy participating in while also raising significant amounts in donations.


This ideal balance can be difficult to find. However, the development of numerous online fundraising options for students has created the opportunity for schools to embrace digital storytelling and social media sharing in their fundraising efforts. These types of fundraisers play to students’ (and parents’) strengths, creating valuable leadership and teamwork opportunities in the process.


Today, we’re taking a look at some of the most important aspects of K-12 fundraising technology that you need to know about before you embark on one of these engaging fundraisers with your students. We’ll show you how fundraising technology aimed at K-12 schools is effective because it is:


  1. Shareable
  2. Educational
  3. Adaptable
  4. User-Friendly


Let’s get started with one of the most important aspects of any online fundraising effort: how shareable the campaign is! Whether the students themselves or their parents are taking the lead in your next fundraising effort, look for fundraising tech that makes it easy to spread the word about your campaign using as many channels as possible.



1. K-12 Fundraising Tech is Shareable
The structure of your school fundraiser depends in large part upon the age of your student participants. For elementary and young middle school students, parents will take the lead in the fundraising efforts on behalf of their children, while high school-aged students can take on the responsibilities on their own.


Whether parents or students are taking the lead, online fundraisers promote participation and community involvement through shareable features.


One of the most effective and popular school fundraisers that makes use of technology is the a-thon fundraiser. You’re likely familiar with the walk-a-thon, in which supporters pledge to donate a fixed amount for each lap or mile that student participants walk.


Your school can adapt this model to any number of fundraisers relating to the goals or mission of specific clubs and organizations. You may want to consider, for instance:


  • A hit-a-thon to raise money for your baseball team.
  • A read-a-thon supporting your school library.
  • A fun run to raise money for your playground.
  • A Color Run to raise money for school supplies..


When your school takes part in an a-thon fundraiser using online fundraising software, your student participants (or their parents) receive customizable pages that they can share via email, text, and social media with their friends, family members, and other connections. Supporters pledge their support and complete their donations using these pages, and can even share them among their own networks to increase donations.


If your students aren’t yet connected to the internet and social media via their smartphones, it’s almost certain that their parents are. With the help of online fundraising software, participants can share their pages and supporters can make their contributions whether they’re on their phones or their computers. Ready to get started? You can visit 99Pledges to learn more about online fundraising software for a-thon fundraisers and start planning the perfect fundraiser for your school.


Planning and carrying out an a-thon fundraiser using online fundraising software is an excellent way to use social media and other online tools for education, applying one of the most popular forms of technology to a great cause. Especially for older students capable of taking on most of the fundraising responsibilities themselves, an online fundraiser presents a wonderful educational opportunity.

2. K-12 Fundraising Tech is Educational

If you work with middle or high schoolers, you already know that they’re experts when it comes to texting and social media sharing. You may even be used to encouraging them to spend less time on their phones! However, especially for older students, an online fundraiser such as an a-thon can provide great training in leadership and teamwork.


Ready to get your students involved in a color run, walk-a-thon, jog-a-thon, read-a-thon or similar event? This fundraiser can do more than simply raise a lot of money for your school or a charitable cause with whom your school has chosen to partner. As they work to share their pages and plan the anchor event for their fundraiser, older students can:


  • Develop leadership skills. Students can create plans for sharing their donation pages online and via text to reach the widest audiences possible. They can also take the lead in planning aspects of the anchor event, working with parents, teachers, and school administrators to help schedule the event, choose a venue, and encourage participation in the event and the associated fundraiser.


  • Learn to work as a team. Encourage students to work together to develop effective plans for spreading the word about the fundraiser. Similar to differentiated instruction, this type of fundraiser creates opportunities for students with various preferences and specialties, such as writing and communication skills.


  • Take on responsibility for the causes they care about. By putting students in the primary fundraising role, shareable online fundraisers such as the a-thon connect them to the cause for which they’re raising money. Whether they’re supporting their own club or organization or partnering with a local nonprofit, students who take part in these online fundraisers will be able to take pride in raising the money themselves through their own efforts.


Want to motivate students to participate? Encourage a little friendly competition by choosing online donation tools that offer gamification elements such as leaderboards.


With the help of your online fundraising software, your school will be able to track and report on the students who have shared their page the most or raised the most in donations. You can also group students into teams, such as by class or homeroom, for team-based competition.


Rewarding top participants in your school’s fundraiser is a great way to encourage students. You can boost school spirit with wearable prizes such as t-shirts customized with your school’s colors and mascot. With the help of a custom t-shirt platform such as Bonfire, these shirts are easy to create and distribute to your top participants.


Other incentives don’t have to be as expensive, or cost anything at all! You can motivate participants with free prizes such as wearing a fun hat to school or getting to eat lunch outside. You can also offer a reward such as a pizza party to the class or team who raises the most in donations.


Online fundraisers such as fun runs and read-a-thons  are an excellent choice for schools because they teach students valuable lessons and skills and because they fit well with a variety of causes. Your school can adapt your fundraiser and anchor event to suit your fundraising focus and the resources you have available.

3. K-12 Fundraising Tech is Adaptable

It’s likely that your students already have at least some experience with online learning. Online tutoring and teaching programs make effective supplements to traditional classwork because they’re adaptable to students’ varying learning needs. Similarly, your school can adapt your online fundraiser to better reflect your mission, reach your goals, and involve your students and parents.


An a-thon fundraiser is a particularly flexible type of online fundraiser because your school can customize it to match the cause for which you’re raising money. Because your online fundraising software creates shareable pages that work equally well for any type of a-thon fundraiser, you can even host multiple fundraisers of this style!


For instance, your school could host a walk-a-thon to raise money for your athletics department and promote an active and healthy lifestyle, and then later get students involved in a read-a-thon to foster academic excellence and gather donations for a library expansion. If you’re looking for more a-thon fundraiser ideas that you can modify to suit your school’s goals, you can check some incredible ideas right here.


However, your school chooses to adapt or modify your online fundraiser, one constant remains: the success of your fundraiser is dependent upon the participation of students or parents in the fundraising role and supporters in the giving role. Luckily, your online fundraising software makes it easy to both start and support your school’s campaign with technology that anyone can use!

4. K-12 Fundraising Tech is User-Friendly

Whether you’re working with students, parents, teachers, or administrators, your school knows that user-friendliness is key when it comes to adopting new technology for classroom and extracurricular use. Top sites and apps are those that teach valuable skills without unnecessary complications.


With the right online fundraising software, both participants and supporters will find it easy to take part in your school’s fundraiser.


Once your school decides on the type of fundraiser you’re planning to host, it’s time for you to choose the online fundraising software solution that’s going to help you achieve your mission. In addition to sharing capabilities, educational value, and adaptability for future use, you’ll want to look for:


  • Customizable pages. Parents and older students want to use their individual donation pages to tell their stories, expressing their individual connections with your school’s cause to better resonate with potential supporters. Look for online fundraising software that allows individual participants to customize their pages before they share them, but doesn’t require technological set-up on the part of the participant.


  • Easy payment options for supporters. Different supporters will want to make their contributions in different ways. An effective online donation page needs to accept common online payment methods such as credit cards and PayPal. You can encourage even more supporters to give when you’re also able to accept cash and check donations.


  • Useful reporting features. One major benefit of online fundraising software is that the parent, teacher, or administrator organizing the fundraiser will be able to check the progress of individual student fundraisers or groups of participants using the software’s reporting features. Choose online fundraising tools that offer comprehensive reporting features that you can access at any point during your fundraiser.


Looking for more places to spread the word about your online fundraising effort? The homepage of your school’s website is a great place to share relevant information that will help supporters make their contributions. For additional guidance, you can visit some of the top nonprofits online to see how they use their websites to encourage giving.


The right online fundraising tools can make your school’s next fundraiser more engaging for students and parents, easier for contributors to support, and more effective when it comes to raising money for your school. With the help of fundraising technology, your school’s next effort is sure to be both fun and successful.




You can revitalize your school fundraising efforts with the help of fundraising technology that makes it easier and more fun to gather donations online. With plenty of ways to motivate students and their parents to get involved, your fundraising technology can help make your next school fundraiser your most effective one yet.

Author:

Brad Dowhaniuk is the cofounder of 99Pledges, which provides schools and teams with an easy-to-use, web-based fundraising solution to manage and drive success in Fun Runs, jog-a-thons, baseball hit-a-thons, and much more.

Wednesday, December 3, 2014

PBS LearningMedia Digital Innovators Program

PBS is offering a exciting program in 2015 to recognize a 100 educators who use Ed Tech in their classroom.

Below is more info...

"Exciting news for educators – today, PBS LearningMedia announced the 2015 PBS LearningMedia Digital Innovators Program. The program recognizes the top 100 applicants nationwide who are using digital media in classrooms and serving as leaders in edtech. Beginning today through February 11, K-12 educators can apply for the program at pbslearningmedia.org/digitalinnovators.

In addition, the top thirty applicants will be designated as Lead PBS LearningMedia Digital Innovators and will receive an all-expense paid trip to Philadelphia to participate in the 2015 PBS LearningMedia Digital Summit and this year’s ISTE conference. Lead PBS Digital Innovators will also receive a Samsung Galaxy(R) tablet.

For more information about the program, please see the press release below."

Tuesday, May 6, 2014

10 Online Summer Programs

Being a parent of four young kids I often find myself wondering what I'm going to do w/ them for the summer when they get out of school.  When thinking about this and looking over many options, I noticed lots of Ed Tech companies have started to offer online summer programs/camps.  This is a fantastic way (and lots of times inexpensive/affordable) for students to spend some time in the summer and help prevent summer learning loss.  With that being said I've decided to create a list of 10 excellent educational programs that students can take online.

*This list is in alphabetical order.
** Not offered online

10 Online Summer Programs

  1. BoomWriter Storytellers Camp - BoomWriter uses their innovative collaborative writing process to help students create their very own Mystery or Realistic fiction book/story.  This is a one week course where students then receive their very own published book.
  2. Connections Learning - A nice collection of technology related online courses for Math and reading grades K-8th.
  3. Electric Company - The Electric Company from PBS is offering a 6 wk multimedia summer learning program that will focus on Vocabulary and core Math concepts.
  4. EverFi - Called Vernao, EverFi will be launching this summer digital learning camps to help students in all areas of Math, Literacy, STEM, and more.
  5. K12 - Offers a wide variety of online courses for HS aged students as well as Foreign Languages.
  6. SpellingCity - A great program for grades 1st-12th that focuses Vocabulary, Writing, and Spelling using Game Based Learning.
  7. TenMarks - A excellent online program for all areas of Common Core Math through engaging videos/instructions w/ real-time interventions.
  8. Time4Learning - A fantastic online curriculum for PreSchool through 12th grade that can be used for summer learning in a wide variety of subjects.
  9. **Tynker - Based on the popular iPad app, Tynker offers one week long summer camps help students (grades 3rd-8th) learn how to program/code.
  10. **Voyager Learning - Great resources/programs for K-12 students looking for summer learning help.

Sunday, May 4, 2014

Sphero: Percentages

Sphero the innovative and fantastic programmable robotic ball is something I've posted about in the past.  This is a great Ed Tech "toy" that can be used w/ kids of all ages for a wide variety of purposes. However, Orbotix has worked w/ educators to create STEM related lesson plans for 4/5th grade students.  This latest lesson has students using the Sphero to explore percentages using speed and color.

*All data will be recorded by the student in the downloadable worksheet.

Objectives (aligned to Common Core Math Standards)

  • Create a one-line program that moves the Sphero at a steady speed for a specified amount of time
  • Perform measurements to determine the distance traveled 
  • Perform division to calculate speeds
  • Perform division to calculate percentages
  • Create a two-line program to display a color for a certain length of time
  • Have Sphero light up in primary colors (red)
  • Have Sphero light up in colors that involve two primary colors (yellow and orange)
Speed

To start out students will create a new macro (program) using the free app MacroLab, then add a roll command and set it to move at 100% speed for 3000 milliseconds (3 seconds).  Once the Sphero stops rolling and starts sliding a piece of masking tape will placed there.  They will then measure from the masking tape (to where the Sphero first stopped) to where it finally ended up.  They will then calculate the speed by dividing the distance by time (3 seconds).  Then students will repeat this process by modifying the macro for the speed at 50% and then at 30%.  At the end they will divide the distance from the 50% experiment by the 100%, and also the distance from 30% experiment by the 100%.  Students should have values of close to .5 and .3 and convert those into percentages.

Color

This is a very fun activity that has students mixing colors to light up the Sphero (FYI, mixing colors w/ light is very different then mixing colors w/ paint).  Students will create a macro (program) by adding a color (RGB) and a delay command.  The color will be set to 100% red and a delay to 3000 msec (3 seconds).  Then they can modify the macro to use 50% red and to make the colors yellow (100% red & 100% green) and orange (100% red & 50% green).  

A fun challenge will be to have students create two different colors using all three primary colors.  Through experimenting they will be asked to make the colors: white (100% red, 100% green, 100% blue) gray (50% red, 50% green, 50% blue), and purple (70% red, 0% green, 100% blue).

I highly recommend checking out Sphero for Education by clicking here!!!

For my Pinterest board on Sphero click here.

Tuesday, April 15, 2014

Sphero for Education

Last week I was lucky enough to receive a Sphero from the generous people of Orbotix.  Kelly Tenkely just recently reviewed her Sphero which you can read all about here.  Basically, the Sphero is a programmable orb that can be used to play games, as a controller, or even integrate into education.  BTW, did I mention that it is waterproof too, and already has over 25 mobile apps to download.  This post is going to be the first in a series that focuses on the SPRK (Schools Parents Robot Kids) program.

The lessons in the SPRK program focus on Math, Physics, and Computer Science and are designed for 4th-5th graders.  Of course, these lessons use the Sphero robotic ball to complete a variety of educational activities that can be done in groups and are easy to integrate into any classroom.

The Sphero itself is a ball that can roll at a given speed (that can be programmed), can light up in any color (can be programmed), and connects to almost any mobile device via bluetooth.  Syncing of the Sphero is quite simple and just requires enabling blue tooth and rotating your finger on the device until the blue "tail" light of the Sphero is pointing directly at you the controller.

There are four educational apps (iOS/Android) for the Sphero that are listed below...

  • Sphero - This is the basic app of using Sphero to do updates as well as just drive around for free play.
  • Draw and Drive - A user draws a shape in a certain color on their device and the Sphero lights up in that color while following that pattern.
  • MacroLab - Uses a GUI (Graphical User Interface) to program the Sphero using simple commands/macros.
  • orbBasic - Uses a text based interface for more complex features of programming the Sphero.
Sphero has an excellent web page for free downloadable lesson plans (5) that can be used by teachers and students.  It includes a teacher guide, student guide, as well as a worksheet.

MacroLab Lesson #1 - Rate and Time

The first lesson is for students to use the Sphero to show that there is a linear relationship between time, speed, and distance.  Students will do this by programming the Sphero using the MacroLab app to travel at a particular speed for a certain amount of time and then measure the distance (using a tape measurer).  They will then use division to find out the relationship between speed, time, and distance. Afterwards, the students will be given a task to have the Sphero move to a given location and then return to them using their knowledge from the MacroLab lesson.

*All data will be recorded by the student in the downloaded worksheet.

Objectives (aligned to Common Core Math Standards)

  • Create a one-line program (macro) that moves Sphero at a steady speed for specified amount of time
  • Perform measurements to determine the distance traveled
  • Perform division to compare different measurements
  • Create a two-line (macro) program that moves the Sphero to a certain position and then moves it back to where it started
In starting out the teacher will provide the data for the student to use in their macro for programming their Sphero.  Using MacroLab is pretty straight forward, launch the app on the mobile device, create a new macro, add a roll command, set the roll to move at 20% speed for 3000 milliseconds (3 sec).  Finally, add a stop command to have the Sphero stop after completing the action.  Anybody familiar w/ DOS or programming using Scratch or Alice should have no problem picking this up.

A student will then put a piece of masking tape on the ground and place the Sphero there before tapping Play in the MacroLab.  Once the ball is done moving they will measure from the tape to the ball.

The second test will have the student modifying the macro to run at 6 seconds and then at 9 seconds recording the results.  At the end they will divide the distance of the 6 second experiment w/ the 3 second experiment, and also the distance of the 9 second experiment w/ the 3 second experiment.

Students should be able to notice that when something travels at a particular speed if it goes twice as fast it will goes twice as long forming a linear relationship.

Speed and Distance

For the second experiment the students will modify the macro to run again at 20% speed and 3000 milliseconds (3 sec) and record the data again (it should be similar to the first time).  Then they will modify it to run at 40% speed and 3000 milliseconds and run the test again recording how far it goes. Finally, they will modify the macro to run at 60% speed and run at 3000 milliseconds to see how far it runs and record the data.  At the end they will divide the distance from the 40% experiment to the 20% experiment, and also the distance from the 60% experiment by the 20% experiment.  

Again students should notice that if something travels twice as fast it should go twice as far again showing a linear relationship.

Fun Challenge

After the students have completed the previous two exercises a teacher can then give them a challenge to see if they can program the Sphero to go a certain distance and then have it return to them.  

To do this the students can modify the macro to roll for 40% speed and a delay of 5000 milliseconds (5 sec).  Then to modify it to roll at 20% speed w/ a heading of 180 degrees (which will cause the Sphero to return from the direction it came).  Finally, they need to add a stop command so the Sphero stops and then see if it has returned to them.  

The students have to determine what the correct value is for the delay to have it return exactly to them.

For more information on using Sphero in Education click here!!!

Stay tuned for my follow up post on 2D Geometry.

For my Pinterest board on Sphero click here.

Monday, December 2, 2013

Top 100 Sites/Apps of 2013


Well, here it is my favorite and most popular post of the year, my Top 100 Sites/Apps of the year!!!  Continuing w/ the trend from last year, readers are going to find more and more apps on the list and less sites, as the flux in mobile learning and BYOD (bring your own devices) continues to rise.  Also, you'll notice that there are a lot of learning tools for Digital Storytelling & Math.  I believe the reason for this is because storytelling is a learning tool that can be used by a wide range of educators for any subject, and Math is a very popular subject w/ lots of diverse ways to go about teaching it.  W/ that I hope you enjoy this list and as always thanks again for reading!!!

* Indicates an iOS app.
**As always any site/app that was listed on a previous year's list will not be listed on this one.


Top 100 Sites/Apps of 2013

  1. Buncee - A fantastic new web tool for creating presentations or digital stories that can be embedded into a site/blog.  Also, this is a great way to "flip a classroom" and through an educational portal allows educators to create student accounts.
  2. Geddit - This is a wonderful educational tool that allows educators to assess student learning on  any mobile device.  The way this works is that a student clicks on a ascending bar graph to determine their level of understand while teachers get their results in instant real-time.
  3. EDpuzzle - Is a excellent new site that allows educators to edit/crop a video and then "flip a classroom" by adding questions to assess a student's understanding.  Best of all, there is a feature to record your own audio to add audio notes or narration to a video.
  4. Educators App - A innovative site that turns teacher's webpages into a mobile app for iOS or Android.  This is ideal for those mobile learning and those schools that are 1:1 or BYOD (Bring Your Own Device).  Best of all, as a teacher updates their site, the mobile app updates as well.
  5. eduClipper - A terrific site for creating a digital pin-board for curating and sharing educational content.  Also, allows for teachers to create student accounts which is ideal for education.
  6. *Book Writer - A great iOS app for digital storytelling.  This app allows students to add text, images, video, and even record their own audio narration for creating digital stories.  A finished story can then be printed out via PDF or exported into iBooks.
  7. AR Flashcards - One of the most popular sites for Augmented Reality that allows educators to print out flashcards on a wide variety of subjects to bring objects to "life".
  8. *Mystery Math Museum - MMM is one of my all-time favorite iPad apps for Game Based Learning.  This app designed for kids 6-12, has them helping a ghost rescue dragonflies throughout 8 museums by solving basic Math equations. 
  9. *Level It Books - A wonderful iOS app for scanning a book and getting a Reading/Lexile level.  Also, has the ability to maintain a class roster w/ a student's reading level as well as create a digital library of books for a teacher's classroom.
  10. Quadblogging - A innovate approach to blogging that has 4 schools sign-up and blog in a "quad".  A school will blog while the others view/comment and then rotate around while a educational moderator checks to make sure everything is running smoothly.
  11. UtellStory - A fantastic site for digital storytelling that allows users to upload audio, video, photos to tell a story, as well as the ability to embed a story into a site/blog.  Also, UtellStory has a educational portal for allowing educators to create student accounts.
  12. Quandary - Is a free educational site/iPad app that is ideal for Game Based Learning.  The game focuses on a student's ethical and critical thinking skills while engaging them in a sci fi/fantasy themed setting.
  13. *30hands - One of the simplest and easiest iOS apps for digital storytelling.  This app allows students to add a picture and then record an audio narration to tell a story.
  14. Blendspace - Is a excellent site for collecting digital resources and then sharing them students.  Also, a educator can create online quizzes and assess students in real-time using these digital resources.
  15. *StoryLines for Schools - Is an innovative iOS app that helps students generate their creativity and sentence building skills.  The way this works is similar to the game "telephone" where a student types a sentence and then watches as another draw a picture of that sentence.  When that is done another titles that picture and types their own sentence and the process continues until the StoryLine is complete.
  16. iPracticeMath - A wonderful new site that is an all-in-one stop for a students/teachers Math needs.  This site has online activities in a wide range of topics such as: algebra, division, decimals, and more.  Also, there are lots of educational resources, worksheets, glossary, and even student tracking w/ detailed reporting for registered users.
  17. *SlideIdea - Is a  terrific iPad app for creating engaging presentations/slideshows.  An educator can either create a presentation from scratch or use one of the many downloadable templates.  Once a presentation is done a teacher can share them w/ students through the use of unique ID code.  Also, an educator can use SlideIdea to poll, ask questions, or assess their students, and is great for Differentiated Instruction.
  18. *Brainstormer - A fun iOS app for generating writing prompts by spinning a wheel in three different categories: theme, setting, and location.
  19. eduCanon - A great site similar to EDpuzzle that allows educators to edit a video and add quizzes.  This is ideal for differentiating instruction as well as for "flipping a classroom".
  20. Alchemy SmartBinder - A excellent site for creating a digital lesson w/ any kind of content.  Once this lesson is created it can be shared w/ students via a URL and can be used to "flip a classroom".
  21. Super Teacher Worksheets - A fantastic resource for educators where they can find worksheets, printables, puzzles, and more to print out for students.  Also, this is a great place to find puzzle and activity generators as well as common core aligned worksheets as well.
  22. *Animoby - A wonderful iPad app that turns an iPad into an interactive whiteboard.  A user has a wide variety of tools to write, type, draw or annotate over an object.  Also, Animboy is great for creating a digital lesson as a user has the ability to record their voice which makes it ideal for creating a "flipped lesson".
  23. Wikispaces Classroom - While Wikispaces has been around a long time, Wikispaces Classroom is a new spinoff of the great site.  WC gives educators a place to have students create digital content in a safe controlled space.  Also, it can be used in many different educational ways such as: social networking, assessing students, project based learning, and more.
  24. *Story Creator - A fantastic iOS app for digital storytelling that allows students to their audio narration to a story.  A real cool feature is the ability to enable text to be highlighted as a student reads text.
  25. *Jack and the Beanstalk a Mathematical Adventure - This is a excellent iPad app for Game Based Learning that focuses on different concepts of Math in the unique take on the Jack and the Beanstalk tale.  Students will learn about different Math concepts such as: counting money, telling time, and recognizing shapes, while practicing their reading of Jack and the Beanstalk.
  26. RoomRecess - One of my favorite new sites for educational online games for grades K-5.  These games focus on a wide range of subjects such as: Math, Reading, Word, Typing, etc.
  27. LaunchpadEDU - Is a excellent educational portal to support the use of Launchpad iOS apps in education.  This site has lots of educational resources such as: lesson plans, resources, worksheets, and more.
  28. *Daisy the Dinosaur - A wonderful iPad app that teaches the kids the basics of programming by having them drag-drop commands and watching as Daisy preforms them.
  29. *Science Heroes 1: Digestive System for Kids - Is a fun iOS app from one of my favorite educational app developers, Yogome.  This is a game that focuses on all 5 phases of digestion through 15 levels of play.
  30. *Toonia Storymaker - A great iPad app for digital storytelling.  Students have a choice of up to 20 characters to choose from as well as 7 different themes to build their story.  Also, Toonia has high replay value as students are able to unlock features as they build their story.
  31. *Hopscotch - A iPad app that reminds me a lot of the site Scratch for programming.  This app has students assembly blocks of code and then watching as characters preform their moves.
  32. *Story Wheel - An innovative iOS app for digital storytelling that has students spinning a wheel and then recording a story to the picture that comes up.  Once a story is completed it can then be shared online or published to iBooks.
  33. *Write About This - A fantastic iPad app for creating or finding Writing prompts aligned to Common Core Standards.
  34. Google Connected Classrooms - Is a interesting new site by Google for educators to take their students on virtual field trips.  These field trips are all done through Google Hangouts inside of Google+ and has students visiting such places as: museums, zoos, memorials, and more.
  35. *Math Heroes 1: Basic Operations - The second iOS app by Yogome to make this list that is excellent for basic Math skills.  Math Heroes has students traveling through over a 100 levels while practicing their basic Math skills (division, subtraction, etc.) while unlocking secret power-ups and features.
  36. Google Play for Education - Is a new online story dedicated for education in seamlessly bringing educational Android apps to Google devices.
  37. Rewordify - Is one of the most interesting sites I've come across this year.  This site allows students to enter text (or copy/paste) and then w/ a click of a button "rewordify" their sentence. This is a great way to learn how to paraphrase or even work on vocabulary by highlighting words.
  38. eLearning Infographics - This is probably the best site around for finding educational infographics on any number of subjects.  Also, a user can print out, submit, or even embed an infographic as well.
  39. Brickflow - An innovative site for creating presentations by turning hashtags into digital stories.
  40. *Tabtor - An excellent iPad app/program that helps students learn Math.  This is done by having students watch video tutorials on a given subject and then writing their answer on an iPad.  This is a great way for educators to "flip their classroom" and differentiate instruction.
  41. SchoolsWorld - One of my favorite new sites for finding safe educational videos.
  42. *Tangram Chess - The second app on this list by one of my favorite Math app developers, Math File Folder Games.  This excellent app has students trying to recreate shapes by rotating, reflecting, or translating them to the other side of the chess board.  Also, this game is blue-tooth enabled allowing multiplayers players across multiple devices.
  43. ClassXP - An innovative new site that uses Game Based Learning to help motivate students to get better grades.  The way this works is by giving a student a dashboard/digital environment to create an avatar and watch as they progress through the year by monitoring their grades and earning experience points (XP).  As student earn experience points they can use these to get badges as well as other digital "goodies".
  44. *Easy Studio - Is an excellent iPad app for creating custom animations.  Easy Studio uses a very user-friendly stop-motion technique to have students create step by step creations.
  45. The Time Tribe - A fun engaging site that uses Game Based Learning to immerse students in adventure through the past learning about different cultures and ways of life.
  46. StoryToolz - A wonderful site for finding/generating word prompts as well as finding other beneficial writing tools (i.e., word count, readability level, etc.).
  47. Free Tiiu Pix - A great place for finding safe educational videos and slideshows.
  48. *ChemDraw - A nice iPad app for HS/College students for students studying Chemistry.  This app lets students create and draw molecules and their chemical reactions.
  49. YouTube Time Machine - A fun site that allows users to use YouTube to travel through time and view favorite videos by year and subject.
  50. Graphite - One of my favorite new site for finding educational sites/apps reviewed by educators.
  51. *Gummii - A fantastic iPad app that has students creating an avatar and solving Math equations in a Minecraft style 3D world.
  52. *Cloudart - A excellent iPad app for creating word clouds.
  53. The Lost Function - Is a in depth Math game that has students interacting w/ a number of characters to solve Math equations to progress further in the game.  This game takes place in a fully immersive 3D environment and has students solving a wide range of problems such as: decimals, fractions, and more.
  54. TypeKids - A great site for students to learn Keyboarding/Typing.  This game has 30 levels for students to complete as they improve their Typing skills and unlock other educational games.
  55. *Experience Life - A beautiful iPad app for Health/Science/Biology teachers looking to introduce the different internal systems of the body.  This interactive app focuses on systems such as the: senses, nervous system, and musculoskeletal system.
  56. NuSkool - Is an interesting new site for students 6-12th grade for learning Math, Science, English, etc through pop culture based lessons.
  57. *Flowboard - A wonderful iPad app for creating stunning presentations that can be embedded into a site/blog.
  58. Brainscape - An impressive site/app for creating multimedia style flashcards that can be shared to mobile devices.
  59. *Shadow Puppet - A nice iOS app for digital storytelling that allows students to add audio narration to a photo.  A finished story can then be embedded into a site/blog.
  60. Submrge - A cool new site for learning about Gamification (Game Based Learning) in the classroom.  Submrge reviews recommends in detail what games are good for the classroom as well as how they can be integrated and what Common Core Standards they may be aligned to.
  61. Voki Classroom - Voki is a site that has been around for along time that allows users to create a talking avatar.  Now, they've released an educational portal that allows teachers to create student accounts and assign/manage Voki based assignments.
  62. Science4Us - A wonderful Science curriculum for K-2 students that focuses on different subjects such as: Earth, Space, Matter, etc.
  63. LivePrezo - A fantastic site that turns presentations interactive.  The way this works is by taking a presentation in PDF format and then making it interactive by supply a unique code that students can use to login to.  Teachers can then ask questions while students answer and assess them in real-time.
  64. Balefire Labs - Is one of the best new sites around to find detailed educational app reviews.
  65. *The Human Body by Tinybop - One of the best apps around for teaching students about the human body.  This interactive app covers such areas as the: heart, eyes, lungs, etc.
  66. Quest - An innovative site/Windows app for creating interactive text based adventure games (i.e. Zork) and great for learning the basics of programming/scripting.
  67. SimCity EDU - A new site based on SimCity that is perfect for Game Based Learning.  This is a great way for students to play the popular PC game in a safe environment, as they build cities cans learn about: Math, Science, Economics, and more.
  68. Power My Learning - A wonderful site for students to find educational games, activities, printables, and more.  Also, a educator can create a playlist for students or even find activities based on Common Core Standards.
  69. BrainRush - A great site for creating flashcard style games that can be used for differentiating instruction.
  70. *Tellagami - Is a fun iOS app for creating a talking avatar that can then be placed in a story.  It reminds me a bit of a Voki and great way to integrate digital storytelling into the classroom.
  71. Fotor - A very powerful and user-friendly site for editing photos.
  72. Weavly EDU - A great site designed for classrooms to have students create video and music mash-ups/presentations.
  73. *Phrasalstein - A fun iPad app that helps students learn vocabulary and phrases in a mid-evil/horror setting.  The way this works is by having a student select a verb and preposition and watch as an animation occurs.
  74. *Basher's Presidents - A nice little iOS app for learning about the US Presidents as well as play a game of putting them in the correct order.
  75. Lucidpress - A excellent new site for creating multimedia collaborative documents.
  76. Mathalicious - Is a wonderful resource for Math teachers as it provides lots of resources and lesson plans aligned to Common Core Standards for solving real world Math problems.
  77. Taught It - A nice free site for educators to share all sorts of media (documents, photos, videos, etc.).
  78. Code Monster - A cool site for students wanting to learn how to program in Javascript through 58 interactive lessons.
  79. *Playback - A great iPad app for creating screencasts that can then be shared via Dropbox or exported into an mp4 file.
  80. Explania - A fantastic site for finding educational animated videos on a wide variety of subjects that can then be embedded into a site/blog.
  81. Metta - A great site for creating video lessons that can be used for Guided Learning or "flipping a classroom".
  82. QuestBase - A wonderful site for educators that allows them to create: quizzes, tests, puzzles, etc, and then publish them online for students take.  This is a great way to assess students in real-time and a teacher can even password protect their work.
  83. Math Live - Is a innovative site for teaching different areas of Math such as: numbers, patterns, shapes, and more.  The way this works is a student watches an animated video (think BrainPop) and then takes a quiz to reinforce learning. 
  84. Educade - A great place for educators to find a wide variety of resources such as: lessons, videos, apps, and more.
  85. *Sight Words Hangman - A fun iOS iOS app that is great for students learning how to read, vocabulary, and word recognition.  Best of all a teacher can review all word lists and even generate reports.
  86.  EasyDefine - A fantastic site for uploading a list of words and getting a definition, synonym, flashcard, and more.
  87. Screenhero - This is a great site/application that allows users to not only share their screen w/ others, but take over the other person's computer to help them troubleshoot problems.
  88. appoLearning - A great site for finding detailed reviews (on a 100% scale) of educational apps.
  89. NicerTube - A fun way to share YouTube videos and remove all comments/links.
  90. Copyright Kids - A excellent resource for students, parents, and teachers looking to find out about all issues pertaining to copyright.
  91. TeachQuest - A new social network for educators to share resources and collaborate w/ parents.
  92. *QR Code Maker - A nice simple iOS app for creating QR codes that can be used in the classroom in many ways, such as: scavenger hunt, flipping their classroom, or mobile learning.
  93. ScootPad - Is an excellent site/app that is ideal for adaptive learning that aligns w/ Common Core Standards.  Also, this is a great way for educators, parents, and students to collaborate online as well as track student/analyze student data.
  94. Teacher Gaming Network - This is a cool new social network that is dedicated to Gamification in the classroom.  TGN allows educators to create educational games and share them w/ their students or embed them into a site/blog.
  95. Smart Kit - A nice site for finding safe educational games and puzzles in a wide range of subjects.
  96. Jukeboxlessons - A new site for educators wanting to teach or tutor online done through Google Hangouts or Skype.
  97. *GazziliMath - A fun iOS app for youngsters and preschoolers learning about Math.  This beautiful looking interactive app focuses on such concepts as: counting, number sequence, addition, and subtraction.
  98. Lessonwell - A interesting new site that allows educators to create digital lessons based on different types of media (photo, videos, audio).
  99. Memofon - A wonderfully simple site for brainstorming and creating mind maps.  All a user has to do is fill in an outline and watch as the mind map is created.
  100. Chem Pro - A great iOS/Android app for learning about Chemistry.  This app has over 80 video lessons, an interactive periodic table, and flashcards to help students learn about Chemistry.